Ten beds. Two wards. Win yours.
You run Ward A. Ward B runs itself. You share ten beds, and patients keep arriving. Four rounds, twelve days each, and the same patients arrive in every round, so the only thing that changes is what you choose.
Your results
Every round you've played
Gold: patients admitted, both wards together. Hollow: patients who arrived. The red gap is people still waiting on day 12.
Which round was the real shortage?
Illustrative numbers. Ten beds, about 2.8 arrivals a day, two days of treatment plus two days waiting to go home. Fixing the delay takes one of those waiting days away.
Play all four rounds to see what kind of game each one was.
Four rounds. Four kinds of game.
The lesson: when something feels scarce, people fight over it, and the fight usually makes it worse. Fix the flow first. If people are still waiting after that, the shortage is real, and you can prove it to whoever holds the budget. Agreements come first: round 3 is what two wards agreeing to fix the same delay looks like.
You've seen this game before: hospital beds and theatre slots, budgets split between departments, appointment books, shared equipment, a team's time.